Tag Archives: platform
It’s been a long time coming. Seriously. AT&T first teased us with Digital Life way back in February of last year. Now the home security and automation platform is finally ready for prime time. Starting today customers in the 15 launch markets (Atlanta, Dallas, Chicago, Houston, LA, Miami, SF, Seattle, Austin, Philly, Riverside, St. Louis, Denver, Boulder and the New York/New Jersey metro area) can put in their orders, provided they live in a single-family, detached house. There will be two packages to choose from: Simple Security and Smart Security. The former is a pretty standard alarm system with sensors, an HSPA-based base station and a 24-hour backup battery, for $ 30 a month and a one-time installation fee of $ 150. Smart Security is where the real fun happens, though. The basic version starts at $ 40 a month, with a $ 250 installation fee, and includes your choice of three additional features including a motion sensor, carbon monoxide sensor, glass break sensor, smoke sensor or a takeover kit. From there you can add on additional packages, like energy management or a camera system, for between $ 5 and $ 10 a month, plus the cost of installation. Those costs can quickly add up too. Those two add-ons alone could push the price of installation as high as $ 650.
To go along with the launch AT&T is also releasing its remote control app, which will be available on iOS, Android, Windows Phone 8 and, “eventually,” BlackBerry. Through the app you can lock doors, adjust your thermostat, turn on and off lights or appliances and check your security cameras. The most powerful feature, though, is the ability to create programs that can automate tasks, send alerts and trigger events based on data from the sensors. For example, if the glass break sensor on the kitchen window is tripped, the system can be set to turn on the lights in the room and start recording a video. Eventually, AT&T even sees the ability to integrate with the location services on a cellphone for additional automation options. If you’re hankering for more details, check out the PR after the break.
Gallery: AT&T Digital Life hands-on
In an effort to compete more closely with Amazon’s Kindle Direct Publishing, Barnes & Noble is launching NOOK Press, which is a self-publishing platform that the company hopes will attract more self-publishing authors. NOOK Press is actually a rebranded service from Barnes & Noble’s previous PubIt! platform.
The new NOOK Press includes updated content-creation and management tools that builds on the company’s old PubIt! platform. NOOK Press gives independent authors the opportunity to sell their work in Barnes & Noble’s ecosystem by giving them the necessary tools and allowing them to sell ebooks anywhere from $ 0.99 to $ 199, in which the company takes a 35% cut on books priced up to $ 9.99, and 60% for anything above that.
The books show up for sale on the NOOK Book Store in both the US and UK, as well as on Barnes & Noble’s website. The cut that the company takes may seem a little steep, but it’s right up there with Amazon’s 30% and 65% cut that they take from authors with their Kindle Direct Publishing platform. Plus, Apple takes the same 30% cut Apple from iBooks Author.
NOOK Press is only available in the US as of now, and aspiring authors have to be approved by Barnes & Noble before they can start writing and selling books through NOOK Press. However, we’re guessing that UK support will come soon enough. As for whether or not NOOK Press can take away some of Amazon’s self-publishing market share, we’ll ultimately have to wait and see.
Barnes & Noble launches NOOK Press self-publishing platform is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
Fusion-io makes some of the most unique and interesting storage devices on the market today. The company makes storage devices that use solid-state storage rather than spinning magnetic platters. However, the storage devices offered by the manufacturer plug into PCI Express slots rather than traditional SATA ports.
The company aims its high-end ioFX workstation acceleration platform at professionals performing video editing, computer assisted design, 4K and stereoscopic television production. When this device originally launched it was available in a highest capacity of 420 GB. Fusion-io has now announced that it has a version available with 1.6 TB of storage capacity.
By using the PCI Express slot rather than a SATA port, the ioFX device is able to remove traditional data storage bottlenecks allowing for higher performance. The design allows for faster composite, edit, playback, and finish digital content completion thanks to higher speed and efficiency.
The manufacturer says the 1.6 TB Fusion ioFX storage device will be available this summer. The company isn’t saying exactly how much the 1.6 TB version of the device will sell for. Considering that the 420 GB version of the same product is available for $ 1995, you can expect the 1.6 TB version to cost significantly more.
Fusion-io ioFX workstation acceleration platform announced with 1.6 TB of storage is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
If you’ve been following NVIDIA’s news blasts this past week, you know that they’ve revealed their next-generation chipset to be working with CUDA-capable GPUs. What’s more, you’ll have a bit of an idea what that means for mobile devices, the computing power they’ll have extremely soon, and you’ll be pumped up about that power coming to smart vehicles through their new developer program. This new developer kit goes by the name NVIDIA Jetson Development Platform – available to you right this minute!
This new platform is a big ol’ amalgamation of metal and plastic, power and next-generation precision. What developers in the smart segment of the next generation of our everyday road-ready vehicles will be doing with this beast is optimizing their ideas for the processing power of NVIDIA’s Tegra processors. Automakers will be able to work with this proof-of-concept in a tiny 1-DIN form that fits in a car stereo slot.
Jetson Development Platform package:
• Jetson main board
• Tegra VCM with automotive-grade Tegra 3 mobile processor
• Embedded Breakout Board (EBB) with a wide range of connectivity options
• NVIDIA CUDA-capable discrete GPU
• Wi-Fi, Bluetooth module, and GPS antennas
• 64 GB mSATA Drive
• Touchscreen display and cables
• Power supply and cables
• USB cable (mini-USB to USB)
• HDMI to DVI cable
With the 1-DIN model of the Jetson, you’ll have the performance of a beastly NVIDIA Tegra VCM combined with the excellence of a Kepler-glass GPU. This GPU supports CUDA as well as OpenCV so any and all developers creating software for this setup will be able to do so with the following visual-based technologies:
• Pedestrian Detection
• Lane Departure Warnings
• Collision Avoidance
This development kit is made not just to make the developer’s job awesome with the processing power of Tegra and Kepler, but to make their job as easy as possible so they can concentrate on what matters most – making their ideas a reality. Jetson is designed to help automakers overcome three key challenges, too, each of them allowing for quicker and easier implementation of forward-thinking technologies.
NVIDIA’s Jetson Development Platform does the following:
1) Simplifies and streamlines the development of advanced driver assistance and connected car technologies.
2) Accelerates the transition to each new generation of mobile SoC, enabling automakers to better keep pace with the rapid innovation cycle in consumer electronics.
3) Reduces the number of processors and independent silver boxes needed to develop infotainment, navigation, computer vision and driver assistance capabilities.
Sound pretty good to you? Have a peek at the timeline we’ve laid out below for all the NVIDIA action you can handle from this past week alone! NVIDIA is ramping up for not just GPUs in your most masterful gaming desktop computers, not just for some of the most powerful mobile processor architectures in the mobile universe for your superphones and tablets, but for next-generation smart vehicles of all kinds, soon and very soon!
NVIDIA Jetson Development Platform hits smart cars with CUDA and Kepler power is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
The look and feel of iOS has remained largely unchanged since its unveiling in June 2007, which has led some to decry that the platform is stale, or worse, that Apple isn’t innovating as quickly as its competitors. While that’s …
Augmented reality isn’t anything new. There’ve been a number of augmented reality applications available for smartphones and other devices for a long time. Typically, these augmented reality applications are things that overlay some sort of gaming content over the real-world environment around you.
A company called ReinCloud has recently shown off a very interesting augmented reality TV platform called ARGTV. The application won first-place overall in the TV Hackfest competition recently. According to the CEO of the company, the TV platform would do things like allow a viewer to share a drink with Don Draper from Mad Men.
Using the company’s ARGTV platform you would be able to pick up a virtual bottle of gin like the one being poured on TV and examine it from all angles. You can turn the bottle around and read the label on the back if you wanted to. Users would even be able to purchase an actual bottle of liquor using the TV platform without having to use your phone or turn the TV channel.
This sounds like a very interesting way to improve the interactivity with TV advertising to me. The company expects to ship its ARGTV product in Q3 of 2013. However, that ship date is far from guaranteed at this point because the product has to be fully funded. There’s no indication that the platform is seeking funding via Kickstarter or another crowd sourced funding service.
ARGTV platform will let you touch and inspect objects from your favorite TV shows is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
Adafruit‘s Flora wearable platform is barely a year old, yet it already has a little sibling on the way — and we do mean little. The newer Gemma is Arduino-programmable over USB like its relative, but measures just over half the size of the Flora at an inch in diameter. It’s even bordering on cute, as far as circuit boards go. Before developing any grand visions of wearable computers, though, be aware that Gemma’s features scale down with its size: there’s only three input/output pins, and a limited amount of memory won’t let it handle more than about a dozen of Adafruit’s NeoPixel lights. All the same, any aspiring tailor willing to trade flexibility for subtlety in a costume will likely want to sign up for notification of the Gemma’s in-stock date at the source link.
Filed under: Wearables
Skype has taken its “Skype in the workspace” platform, more commonly referred to as SITW, out of beta, making it available to the general public. The platform is aimed at small businesses, and provides a way to connect with clients and customers worldwide instantly. The platform was in beta for six months.
SITW is free to use, and utilizes the existing Skype network in such a way that small businesses and entrepreneurs can form connections with other businesses, as well as customers and potential partners. Users can create public invitations for offers and opportunities, which other users can then take advantage of. The two parties can then communicate over Skype, giving product demonstrations, business proposals, or similar activities. The receiving party can provide a public testimonial if they desire after it’s over.
Skype’s Head of SMB Marketing Ural Cebeci offered this statement. “With more than 280 million connected users each month, Skype offers a huge range of contacts for the small-business community. We aim to connect millions of small businesses with Skype in the workspace and believe that, by taking advantage of this shared network, businesses can develop the range of tools they need to grow, regardless of location or industry. From the designer in San Francisco looking to source textile suppliers in Thailand to the London consultant connecting with clients in Milan, the possibilities are endless.”
All you need to sign up is a regular Skype account, which you’ll use to join SITW. After logging in to your Skype account, you’ll click “Create an Opportunity” on the Skype website, where you’ll be prompted to create an SITW profile. Soon you’ll be presented with the “Create your Opportunity” screen, where you choose a demonstration length, upload a photo or video if you want, and write an information bit about your opportunity and why users should connect with you to learn more.
As publishing transitions into the digital space, that doesn’t mean we’ll have to abandon print entirely. In fact, Blurb has built a successful business by offering “accidental authors” an easy way to write and self-publish custom print books on demand, all through a digital platform. In May, the company added e-books, giving people a tool to publish their work as iPad and iPhone versions.
Beginning Tuesday, Blurb will support magazine and brochure publishing using a plugin for Adobe InDesign. The company plans to have its own publishing tools eventually, but for now it wants to target businesses, creative professionals and photographers who are familiar with InDesign and want a streamlined and cheap way to publish their own content. It’s very similar to what HP has been offering with MagCloud, a print-on-demand service that independent magazines like Longshot Magazine have used.
“It’s an expansion play,” Blurb CEO Eileen Gittins told Wired. “Unlike a book, where for the most part it’s a solo effort, a magazine, because you can get contributions from others, is collaborative. That material can be more consumable. They will be much faster to produce, but more community-driven and with more issues. You might do four issues a year. We’ll see more volume and community-driven projects.”
Gittins says that if an individual or small business wants to publish a magazine, they face expensive minimum order requirements from printers. At Blurb, anybody can print a single issue of a magazine from 20 to 240 pages, starting at around $ 11 per copy. A brochure will cost you around $ 7. Of course, bulk orders bring the per-copy price down.
The cost, however, is still somewhat pricey for individuals who might want to make a profit off of their work.
“I grew up hanging out in 24-hour copy shops, making zines with staplers and scissors. As my projects got bigger, I started dreaming of how I’d someday get a computer and all my zines and comics would magically print themselves. Fast-forward 10 years later and the technology to print my own comics literally fits into my pockets,” Doctor Popular, the community manager for Postagram and a San Francisco-based comics self-publisher told Wired. “The problem is, these are only tools for hobbyists…. It feels nice to actually hold a physical copy of your work, like a fresh-pressed 12″ record, but there’s just no way to make a profit off of direct sales at those prices.”
Even so, Popular sees the appeal of having platforms like Blurb available.
“Nothing beats real objects, so the trick for most artists is learning how to leverage these new printing tools into marketing opportunities, rather than straight up revenue services,” he says.
To that end, Blurb shipped more than 1.4 million print books in the last year, so it’s clear that there is demand on the self-publishing front. Blurb even has its own bookstore, where people who have used the platform to publish their books can put their work up for sale.
“On the book side, there’s an explosion in self-publishing now,” Gittins said. “The reason for that is that traditional publishers sadly don’t make markets for the vast majority of titles produced. They’re tending to be a big-hit business, with a lot of people and talent behind products that will sell in the tens or hundreds of thousands.”
Magazine publishing is arguably even harder. The glossies that are put out on a monthly or weekly basis are most often owned by major media publications with hundreds of employees. Independent magazines still require several full-time staff and negotiations with printers can be a lengthy process. Blurb wants to give people a one-stop, easy way to get their magazines published, and just like with books, users will be able to convert their magazines and brochures into e-books and PDFs.
Gittins says that Blurb, in particular, is focused on enabling people who aren’t necessarily traditional content creators.
“We’re a 21st century publishing platform,” she said. “We built it knowing that there would be digital books and magazines and we built it for color… We built for color because the tablet world is a color world, the mobile world is a color world. If you really are serious about enabling the accidental author, you’ve got to manage designed content and color.”
Currently, Blurb is especially popular with photographers and other visually focused books like cookbooks, how-to lifestyle books and art books. Gittins imagines that the magazine and brochure arm will appeal to the same type of people, but also expand more to small and medium businesses who want to print modest quantities of brochures.
“Historically our customers are individuals who use our website, but we are seeing more businesses come in,” Gittins said. “We want to let the business world know that this is now possible to do. They can do brochures or a magazine now, that’s been pricey in the past — you had to buy a bajillion of them. It’s really changed the whole notion of print from being unattainable, big run, costly. You can now do it in house, do a short run, without a big budget.”
Despite the realistic 3D graphics of today’s first person shooters, RPGs, and other games, platform games continue to thrive on iOS. There’s something about jumping through levels, solving puzzles, and collecting coins that keeps gamers entertained. Also, the ability to play through a single level while on the go makes platformers perfect for short bursts of play on your iOS device.
While a console controller is probably the ideal way to play these sometimes precise running and jumping games, iOS game developers have come up with unique ways to make them work.
This week’s collection of iOS apps is all about modern platform games. The first is the most traditional platformer, but adds an interesting twist for passing levels. The second has an uncommon control system, but a unique art style and fun, varied gameplay make it a great option. The third is the most polished of the collection, with challenging puzzles and a somewhat grotesque storyline.
Note: There are no Android versions for any of these games.