Tag Archives: handson
Chrome 27 brings desktop features to Android, we go hands-on
Today the Android version of the Chrome web browser has been updated to “Chrome 27″, this bringing with it the first wave of desktop abilities promised at Google I/O 2013. This update will be a free update for users – as always – and is optimized for both smartphone and tablet-sized devices. As it is
Arduino Robot launches at Maker Faire, we go hands-on (video)

There’s a new kid on the Arduino block, and it’s called the Arduino Robot. Launched yesterday at Maker Faire Bay Area, it’s the company’s first product that extends beyond single microcontroller boards. The Roomba-like design, which we first saw in November 2011, is the result of a collaboration with Complubot. It consists of two circular boards, each equipped with Atmel‘s ubiquitous ATmega32u4 and connected via ribbon cable.
The bottom board is home to four AA batteries (NiMH), a pair of motors and wheels, a power connector and switch plus some infrared sensors. By default it’s programmed to drive the motors and manage power. The top board faetures a color LCD, a microSD card slot, an EEPROM, a speaker, a compass, a knob plus some buttons and LEDs. It’s programmed to control the display and handle I/O. Everything fits inside a space that’s about 10cm high and 19cm in diameter.
Pre-soldered connectors and prototyping areas on each board make it easier to customize the robot platform with additional sensors and electronics. It even comes with eleven step-by-step projects and a helpful GUI right out of the box. The Arduino Robot is now on sale at the Maker Faire for $ 275 and will be available online in July. Take a look at our gallery below and watch our video interview with Arduino founder Massimo Banzi after the break.
Gallery: Arduino Robot at Maker Faire 2013
Via: Make
Source: Arduino
Cast AR hands-on with Jeri Ellsworth at Maker Faire 2013 (update: video interview)
When Valve‘s first hardware hire, Jeri Ellsworth, tweeted back in February that she was fired from the company, we were disappointed but also intrigued by what she meant by “time for new exciting projects.” Well we finally saw what she’s been up to here at at Maker Faire 2013. It’s called Cast AR, and it’s a pair of 3D augmented-reality glasses that she and former Valve programmer Rick Johnson were working on at Valve before they left.
The model we saw is still in the early prototype stages, but the concepts are already in place. Perched atop a pair of active shutter glasses are a couple of miniature LCD projectors, which bounce images from a connected computer onto a special reflective surface at a 120Hz refresh rate. A camera module sits on the eyewear’s bridge and monitors an array of infrared LEDs embedded in the reflective surface. This allows for quick and accurate head tracking. Join us after the break for our impressions and our video interview with Jeri Ellsworth.
Gallery: Cast AR hands-on at Maker Faire 2013
Hands-On: Recon’s Jet Sunglasses Are Ready for Action

Forget telling Glass to search images of kittens. You need to work those 15 extra winter-pounds off and Recon’s new HUD (Heads Up Display) sunglasses will help you getting into fighting shape without dragging $ 1,500 out of your bank account. …
Gadget Lab
Recon Jet hands-on
Announcing a product during a major event like Google I/O takes some real courage, especially when you’re revealing a device that’s extremely similar to a product Google is headlining with. That’s what Recon is doing with the Jet, a wearable device that’s drawn instant comparisons to Google Glass. This device works with a virtual widescreen display that sits below the left eye of the wearer and utilizes Android as a basis for its user interface.

Recon Jet is not in a place where it’s able to be sold at the moment – the version we’re having a peek at here at the Google developer event is a pre-production item – but once it’s ready, it’ll be largely the same as what we’re seeing on the inside. Inside this device works with a dual-core mobile processor (the name of which we’re not allowed to speak of quite yet) powering Android 4.2 Jelly Bean with a custom Recon-made user interface over the top.
You’ll control this machine with a miniature touch-sensitive optical pad that sits on the side of the device near the display. Touching this pad as well as swiping left and right, up and down will allow you access to the device’s abilities and settings.

Inside you’ll be working with GPS, wi-fi connectivity for web, Bluetooth 4.0, and ANT+. With ANT+ you’ll be able to connect to a variety of other sports sensors – this device is, after all, made for hardcore sporting enthusiasts, after all. All of this connects to an HD camera the megapixels of which are not yet available as well.

You’ll be working with “gaze detection” for instant access to the machine’s abilities, its display turning off and on when you want or do not want to work with it. Your eyes will decide.

Have a peek at our brief adventure with this device and note that the main aim of revealing this device this week is to find developers that want to work with the SDK for the device in advance of its final release. This machine will be released to the public before the end of the year – we’ve confirmed this specifically once again in-person with Recon – making its appearance fall well before Google Glass hits the streets in a consumer edition. Pricing and release dates will be coming soon.
Recon Jet hands-on is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
SlashGear
Verizon Nokia Lumia 928 Hands-on with PureView photo samples
This week we’ve gotten our first opportunity to have a peek at the high-end Nokia Lumia 928 for Verizon, a device that takes Nokia’s unique angle on Windows Phone 8 and brings it to the big red 4G LTE carrier. This machine works with 4G LTE / CDMA as well as HSPA+, this device prepared for global travel as Verizon devices are apt to do – more and more as the trend catches on, that is. This device is largely similar to the Nokia Lumia 920 released with AT&T earlier this year and has some distinct similarities with the other Nokia smartphone revealed in full this week: the Lumia 925.

This Lumia device works with a 1.5GHz Qualcomm Snapdragon dual-core processor that powers a 4.5-inch display with 1280 x 768 pixel resolution. This display differs ever-so-slightly from the Nokia norm with OLED and PureMotion HD+ technology – we’ll be comparing with the Lumia 920 soon. This device is also slightly thinner than the Lumia 920, otherwise retaining most of its abilities.
You’ll find a 2,000 mAh battery inside, NFC as well as wireless charging right out of the box, and a couple of relatively decent cameras. Up front is a 1.2-megapixel camera while the back employs an 8.7 megapixel camera with Nokia’s PureView camera promise. This doesn’t necessarily mean your photos are going to be PureView 808-quality, but it does mean Nokia means business.

Below you’ll see a set of photos taken with the Lumia 928 both inside and outside on a rather bright and sunny day. And dear readers: Let us know if you’re in need of any specific place or setting for additional sample photos and we’ll make it happen for the final review.
The front of this device works with three capacitive buttons, those being a Windows Phone home button, back, and magnifying glass. The magnifying glass can bring you to Bing or it can explore an app that’s had its abilities built into it. Either way, this is the button Android axed.
You’ll be working with this device with a microSIM card from Verizon right out of the box. This device has a small – but telling – change from past Nokia devices. The SIM card slot is not one you need to jam a pin into – instead it’s a drawer – easy!
Have a peek at the timeline below for more information on the Nokia Lumia 928 and stay tuned as we give this device a full run-down in a review coming up soon!
Verizon Nokia Lumia 928 Hands-on with PureView photo samples is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
SlashGear
Hands-On: Pandora’s All-You-Can-Listen, Ad-Free Windows Phone App

Microsoft’s app ecosystem consistently gets dinged for its slim offerings, so the popular music-streaming app is a big win for the company.
Gadget Lab
Insert Coin finalist: Radiator Labs rethinks steam heat, we go hands-on
If you’ve ever lived in a building that was heated by steam, there’s a good chance that you’ve experienced comfort levels that were less than ideal. Now, Insert Coin finalist Radiator Labs is working to bring a solution to market that’ll make your living space a lot more tolerable, and as an added bonus, it’ll save energy at the same time. We took a moment to catch up with Marshall Cox, co-founder of Radiator Labs, here at Expand, who explained the elegantly simple solution that the company has in store.
At its most fundamental level, what you have is an oven mitt for your radiator that’s augmented with a temperature sensor and an exhaust fan. Whenever the ambient heat reaches your set comfort level (which can be controlled from the web or a smartphone app), the fan will shut off and the insulating cover — described to us as ironing board material — will prevent additional heat from escaping. From here, steam is redistributed to other apartments that need it, rather than turning your unit into a sauna. Beyond this eco-friendly element, Radiator Labs is integrating a phase change material into its product that can store energy and heat an apartment for up to four hours without assistance from the boiler.
Going deeper down the rabbit hole, Radiator Labs is exploring some nifty technologies such as an Xbee mesh network, which it’s using to evaluate the energy-saving benefits at play. While this component won’t be integrated into the consumer version, we could see commercial installations that include wireless communications with the boiler itself. Combined with the phase change material, this would allow a boiler to fire much less often — seems like a great idea, if you ask us. We’re told that Radiator Labs will be seeking crowd-funding for its product this fall, which will be available in the $ 250 price range. For additional peeks at what’s to come, be sure to check the gallery.
Jon Fingas contributed to this report.
Gallery: Radiator Labs cover hands-on
Insert Coin finalist: Snapzoom scope smartphone adapter hands-on
One of five finalists in our first-annual Insert Coin: New Challengers competition, the Snapzoom is an adapter that lets you connect a smartphone to a telescope or a pair of binoculars for some long-range snapshots. We gave you a brief look at the product earlier in our contest, but we went hands-on with the Snapzoom ahead of Engadget Expand — with the San Francisco Bay serving as our test subject, no less.
The Snapzoom isn’t the only product of its kind, but it stands out for being universal. Though we tested the adapter with an iPhone 5, it will work with virtually every smartphone, thanks to adjustable clamps. Connecting the handset (in its case) to a set of binoculars was seamless: we just attached the device via the self-centering clamps and tightened it into place. It’s easy to get excited when the setup brings you up close and personal with Alcatraz, but Snapzoom basically assumes you have some stunning imagery to shoot. We’ll have to wait and see how our elite panel of Insert Coin judges thinks this contestant stacks up. In the meantime, check out the video demo past the break. %Gallery-182995
Filed under: Cameras, Peripherals
NVIDIA Tegra 4i Phoenix reference phone hands-on (video)
NVIDIA’s latest venture in the mobile world, called the 4i, was introduced last week ahead of Mobile World Congress, and fortunately the chipset maker brought the product to Barcelona embedded in a reference phone known as “Phoenix.” The 8mm-thick handset, which will find a home in the labs of manufacturers and carriers (as well as the desks of many third-party devs), sports a 5-inch 1080p display, 13MP rear-facing camera, PRISM 2, Chimera, DirectTouch and LTE (we’re told that most major bands are included for testing purposes). As it’s not geared for general consumer use, so it’s not the thinnest, sleekest or best-looking device, and the back doesn’t even seem to snap completely shut. Units are being sampled as we speak, and we should expect to see devices hit the market in nine to twelve months. Since it’s still pretty early in the process, we weren’t able to turn on the phone or benchmark the chipset; the only exception to this rule, as you’ll see in the video, was when a rep showed a gaming demo on his particular unit.
While the 4i is the smaller brother of the Tegra 4 family, it’s still expected to be quite powerful. The chip, which is designed specifically for smartphones (tablets will take advantage of Tegra 4 instead), features four 28nm Cortex-A9 r4 (beefed-up from the standard A9) cores that can be clocked up to 2.3GHz, 60 GPU cores (compared to 72 on the T4) and an integrated i500 LTE baseband modem. For additional comparison, NVIDIA showed us the two sibling boards side-by-side. Head below to check out our galleries of Phoenix and the two chipsets, as well as a brief video that shows off the graphics prowess of the 4i.
Gallery: NVIDIA Tegra 4 vs 4i
Filed under: Cellphones, Mobile, NVIDIA




























