Mobile Archivos

Amazon is reportedly meeting with advertisers to pitch the idea of welcome screen ads on its popular Kindle Fire tablet. The retail giant is asking $600,000 for prime placement on the slate, according to a report from AdAge. Amazon currently offers its entire range of Kindle eReaders with advertisements that appear on the devices’ screen savers. Customers who opt to purchase a Kindle with ads enjoy discounts of between $30 and $50 off the purchase price of the devices; if Amazon carries the same model over to its Kindle Fire, the end-user cost of the tablet could drop by as much as 25% to $149. Following an explosive launch quarter that saw Amazon’s Kindle Fire take an estimated 14% of the global tablet market after less then two months of availability, the tablet’s market share reportedly tumbled as Apple’s $399 iPad 2 extinguished Kindle Fire demand. With rumors surrounding a $200-$250 “iPad mini” heating up, an ad-supported Kindle Fire with a reduced price tag may help keep Amazon’s 7-inch tablet in the running.

Read

View full post on BGR: The Three Biggest Letters In Tech

Amazon 10-inch Kindle Fire Launch

Amazon’s second Kindle Fire tablet, an updated model with a 10-inch display, will launch in the third quarter this year according to a recent report. Backing away from its earlier reports placing the 10-inch Kindle Fire’s launch date in the second quarter, Digitimes on Friday cited market rumors in claiming that Amazon’s next tablet will launch in the third quarter. The site also reports that the launch of Amazon’s purported 8.9-inch tablet has been suspended. BGR exclusively reported more than a year ago that Amazon was developing two tablets, a 7-inch “Coyote” with a dual-core processor that launched as the Kindle Fire, and a 10-inch “Hollywood” tablet that is powered by a quad-core processor.

Read

View full post on BGR: The Three Biggest Letters In Tech

LG Optimus UI Android 4

LG on Wednesday announced a new user-interface skin for its Android-powered devices running Ice Cream Sandwich. The South Korean company’s Optimus UI 3.0 is said to be designed with convenience and speed in mind, and is being labeled as both unobtrusive and simple. “With smartphone hardware becoming more and more similar, it’s important for manufacturers to differentiate their products from the competition through the user interface,” said Dr. Jong-seok Park, President and CEO of LG Electronics Mobile Communications Company. “Both carriers and customers tell us that they want LG phones to look and feel unique and the UI plays a big part in that. LG is really going to push the boundaries of what is possible in user interfaces starting with Optimus UI 3.0.” The new UI will allows users to drag anywhere to unlock the screen, and will feature an an Icon Customizer, revamped Pattern Lock and a Voice Shutter feature to allow photos to be taken with voice commands. The Optimus UI 3.0 will debut next week with the launch of LG’s Optimus LTE II in Korea. LG’s press release follows below.

LG’S NEW OPTIMUS UI 3.0 ADDS NEW FEATURES AND FUNCTIONS WHILE BEING UNOBTRUSIVE AND SIMPLE

New User Interface Makes the LG Smartphone Experience Faster, Simpler, More Convenient
SEOUL, May 16, 2012 – LG Electronics (LG) is introducing a new User Interface (UI) for its newest Android Ice Cream Sandwich devices, aptly named Optimus UI 3.0. Optimus UI 3.0 brings with it an array of enhanced key features, including Quick Memo™ and unique unlock functions, among other new features and functions aimed at improving LG smartphone experience.

“With smartphone hardware becoming more and more similar, it’s important for manufacturers to differentiate their products from the competition through the user interface,” said Dr. Jong-seok Park, President and CEO of LG Electronics Mobile Communications Company. “Both carriers and customers tell us that they want LG phones to look and feel unique and the UI plays a big part in that. LG is really going to push the boundaries of what is possible in user interfaces starting with Optimus UI 3.0.”

Optimus UI 3.0 is designed with convenience and speed in mind. A powerful memo function called Quick Memo™ enables users to jot notes on the screen using a finger. Quick Memo™ in Optimus UI 3.0 allows users to share their thoughts through social networks, text messages and e-mails more conveniently than ever before.

Other new features include:

– the ability to unlock the phone by dragging anywhere on the screen;
– a new Pattern Lock that allows users to preset the most frequently used function, such as the camera, which automatically opens once the phone is unlocked;
– a simpler version of Optimus UI 3.0 for new smartphone users which organizes the main applications so that they are the easiest to access;
– a new Voice Shutter that allows users to capture photos using only voice commands;
– a special camera feature that enables users to pick up the best shot among multiple images including the moment just before the shutter button is depressed;
– an Icon Customizer that provides an additional level of personalization by allowing users to set their own photos as icons and shortcut images;
– the addition of a Download category to the menu for easier organization.

Optimus UI 3.0 will debut on the LG Optimus LTE II launching this week in Korea, followed by LG Optimus 4X HD in June.

View full post on BGR: The Three Biggest Letters In Tech

Sprint iPhone Profits

Sprint’s costly $15.5 billion gamble on Apple’s iPhone won’t pay off until 2015, according to CEO Dan Hesse. At that time, however, the iPhone will be “quite profitable,” and the company is “very happy” with the deal despite conflicting reports, AllThingsD said. Hesse sees the iPhone as a long-term investment that will slow subscriber defections and attract new customers. “We believe in the long term,” the CEO said. “And over time we will make more money on iPhone customers than we will on other customers.” Sprint sold 1.5 million iPhones in the first quarter of 2012, and while the number doesn’t approach AT&T or Verizon’s sales, 44% of Sprint’s iPhone sales were made to new customers.

Read

View full post on BGR: The Three Biggest Letters In Tech

Android Fragmentation

Android’s rise to the top of the mobile operating system food chain as measured by device proliferation has been remarkably swift, but not without its drawbacks. Due to the nature of Google’s open source OS and its aggressive strategy, smartphone vendors that make use of the platform have each gone their own way with software development, hardware design and other key elements. As a result, Android fragmentation, which might be defined as the spread of diverging versions of the Android OS across devices with varying core characteristics, was born.

Whether or not fragmentation is a problem in the Android ecosystem is a topic that is intensely debated by enthusiasts. Some claim the problem will eventually lead to Android’s downfall while others deny the issue even exists. Outside of these heated debates, a number of individuals and firms have tried to analyze the matter and look at fragmentation’s potential impact on the bigger picture.

In October last year, developer Michael DeGusta created a visualization of what he called Android’s fragmented update history. “Ever since the iPhone turned every smartphone into a blank slate, the value of a phone is largely derived from the software it can run and how well the phone can run it,” DeGusta wrote. “When you’re making a 2 year commitment to a device, it’d be nice to have some way to tell if the software was going to be remotely current in a year or, heck, even a month.”

Following DeGusta’s report, graphic designer Chris Sauve took data from a number of sources earlier this year in an attempt to measure fragmentation and in doing so, he determined that despite its unveiling in 2010, 2012 will be the year of Gingerbread. So far, there is no denying that he is right — Gingerbread currently resides on more than 64% of Android devices globally according to Google’s own Android distribution data.

Now, OpenSignalMaps has thrown its hat into the ring. Using data from 681,900 devices that downloaded the firm’s software over the past six months, OpenSignalMaps found there to be 3,997 distinct Android devices running its app, though the figure counts each custom ROM found to be running on various smartphones as a separate device.

The developer found a staggering array of Android version and display resolution combinations, and said the issue is likely to get worse. “[Android version] and screen fragmentation is probably going to get worse,” the firm wrote in its report. “Android has, however, shown committment [sic] to make it easier to target multiple screen sizes – by introducing the (perhaps ironically named) fragments APIs in 2011 which makes it easier to turn view elements into modules.”

But despite the current trend, OpenSignalMaps concluded that the benefits of building apps for Android far outweigh the drawbacks. ”One of the joys of developing for Android is you have no idea who’ll end up using your app,” the firm noted. “With many devices under $100 unsubsidized, Android phones and tablets are able to reach a market that can’t afford netbooks. For the majority of the world’s population smartphones (and not computers) will be the must-have devices.”

View full post on BGR: The Three Biggest Letters In Tech

HTC Desire C Announced

HTC has announced a new affordable Android phone.  Called the HTC Desire C, it features modest specs and a decent-sounding roster of features.
Unlike most of HTC’s budget efforts which gets a compact size with displays under 3 inches, this one actually get a respectable amount of screen real estate.  The press release says it uses [...]

View full post on Latest Cell Phones, iPhone Apps, Android Apps, News & Reviews – Phone Blog

Facebook IPO

Facebook on Tuesday raised its initial public offering price target range to between $34 and $38 per share in response to strong demand, an increase from $28 to $35, according to a new filing with the United States Securities and Exchange Commission. The new price range pushes the social networking company’s valuation to between $93 billion and $104 billion. Facebook will offer a total of 388 million shares, and is looking to raise $14.7 billion. Facebook will make its initial public offering on May 18th and its shares will be listed on the NASDAQ exchange under the “FB” ticker symbol.

[Via TechCrunch]

Read

View full post on BGR: The Three Biggest Letters In Tech

Mobile Apps

Nearly two-thirds of consumers in the United States have spent money on mobile applications on at least one occasion according to a survey conducted by ABI Research. More than 70% of users spend little to nothing on apps, however, while the highest 3% of all spenders account for nearly 20% of the total amount spent. “The median amount among the consumers who spend money on apps is much lower than the average, just $7.50 per month,” senior analyst Aapo Markkanen said. “This reflects the disproportionate role of big spenders as a revenue source.” ABI Research also found that the most successful money-making apps have typically been utility apps often used for business purposes, or iOS games that utilize in-app purchases, though in both cases the money comes from a remarkably small number of customers. Read on for ABI Research’s press release.

3% of Users Account for One-Fifth of All Money Spent on Mobile Apps

LONDON – May 14, 2012
​According to a US consumer survey conducted by ABI Research, about two-thirds of app users have spent money on an application on at least one occasion. Among these paying users, the mean spend was $14 per month. Behind the seemingly high average amount there are, however, some striking findings.

Senior analyst Aapo Markkanen explains, “The median amount among the consumers who spend money on apps is much lower than the average, just $7.50 per month. This reflects the disproportionate role of big spenders as a revenue source. The highest-spending 3% of all app users account for nearly 20% of the total spend, while over 70% spends either nothing or very little.”

The numbers also reflect certain trends in different app categories. Thus far, the releases that have best succeeded in making money have typically been utility apps often used for business purposes, or iOS games monetized through strings of in-app purchases. In both cases the money comes from a remarkably small base of customers. Is there anything developers can do to boost the conversion rate from free to premium?

Markkanen has two recommendations. “First, don’t get obsessed by mobile and apps, but remember also the web,” he adds. “Most of the successful app concepts either support, or are supported by, a web component. Second, see your product through a long-term lens, asking yourself what could convince your customers to still engage with the app in two years’ time. Evernote, for example, has excelled at both. It has skillfully combined the web and the mobile, and at the same time it has also managed to become a habit for many of its users. It demonstrates that the longer its customers stick around with a free version of an app, the likelier they’re going to convert to its premium version.”

View full post on BGR: The Three Biggest Letters In Tech

Dish Commercial Skipping

Dish Network made no friends among the major television broadcasters last week, but it will likely pique the interest of tens of thousands of consumers in the coming weeks as news of its latest feature proliferates. Dubbed “Auto Hop,” Dish began rolling out a new commercial-skipping feature to owners of its multi-room digital video recorder, the Hopper. Currently compatible with recorded shows originally broadcast on ABC, CBS, NBC or FOX, Auto Hop skips commercials automatically when enabled, with no action required by the viewer. Groups of ads are replaced by a single black frame for separation, and then the Hopper will skip directly to the next segment of the program.

“Viewers love to skip commercials,” Dish Network VP of Product Management Vivek Khemka said. “With the Auto Hop capability of the Hopper, watching your favorite shows commercial-free is easier than ever before. It’s a revolutionary development that no other company offers and it’s something that sets Hopper above the competition.”

Of course networks aren’t quite as impressed as viewers. ”I think this is an attack on our eco-system,” NBC chairman Ted Harbert said during a conference call on Monday. “I’m not for it.”

Dish Network’s Hopper multi-room DVR hardware and service costs $10 per month, just $4 more than Dish’s standard DVR, and the company’s new Auto Hop feature is now available at no extra charge.

View full post on BGR: The Three Biggest Letters In Tech

Video Game Sales Slide In 2012

NPD Group last week announced that video games sales for the month of April were down 26% and software sales plummeted from $630.4 million to $307.2 million, representing a 42% decline from April 2011. The numbers shocked industry analysts, who predicted a maximum software decline of 27%. The only segment of the gaming industry that did not suffer was the accessories segment, which grew a mere 0.5% from $147.8 million last year to $148.6 million this year. According Gamasutra analyst Matt Matthews, “should the contraction from 2011 continue at this pace, annual U.S. retail video game revenue in 2012 could fall below the $12.6 billion figure from 2006,” representing a six-year low since the first full year of Xbox 360 sales and the launch year for both the Nintendo Wii and Sony PlayStation 3.

Read

View full post on BGR: The Three Biggest Letters In Tech

 Page 1 of 39  1  2  3  4  5 » ...  Last »